The Science Behind Dispatch's Hero System: How Stats Really Work
strategy

The Science Behind Dispatch's Hero System: How Stats Really Work

Deep dive into Dispatch's 5-stat system revealing how Combat, Intellect, Charisma, Mobility, and Vigor determine mission success. Includes probability calculations and optimization strategies.

By DispatchTips Team
#mechanics #stats #strategy #optimization

Dispatch’s deceptively simple 5-stat system hides sophisticated probability calculations that determine mission success. Understanding these mechanics transforms you from guessing dispatcher to strategic mastermind.

The Five Stats Explained

Every hero in Dispatch is defined by five core stats rated 1-10:

Combat (Physical Power)

What it does: Determines effectiveness in fights, physical confrontations, and force-based scenarios.

When it matters:

  • Armed suspect takedowns
  • Superhero vs. supervillain battles
  • Physical rescue operations (lifting debris, breaking through obstacles)
  • Riot control and crowd management

Stat interpretation:

  • 1-3: Liability in combat (avoid physical threats)
  • 4-6: Can handle moderate threats with support
  • 7-8: Reliable front-line fighter
  • 9-10: Overwhelming force, can solo dangerous situations

Example: Punch Up’s Combat 10 means he can tackle missions that would require 2-3 average heroes.

Intellect (Problem-Solving & Analysis)

What it does: Governs technical challenges, investigations, hacking, and analytical thinking.

When it matters:

  • Bomb defusal and technical sabotage
  • Computer hacking and cyber-crime
  • Investigation and detective work
  • Scientific analysis (biological threats, chemical spills)

Stat interpretation:

  • 1-3: Struggles with basic problem-solving
  • 4-6: Can handle routine technical challenges
  • 7-8: Expert analytical skills
  • 9-10: Genius-level problem solver

Critical note: Intellect is the most undervalued stat by beginners. Many missions have hidden Intellect checks that determine whether heroes find optimal solutions or create collateral damage.

Charisma (Social & Diplomatic Skills)

What it does: Controls negotiation success, de-escalation, and public relations.

When it matters:

  • Hostage negotiations
  • Angry mob de-escalation
  • Celebrity/VIP protection (requires smooth talking)
  • Media management and damage control

Stat interpretation:

  • 1-3: Actively makes situations worse (Invisigal’s Charisma 1 escalates hostages)
  • 4-6: Can maintain status quo in social situations
  • 7-8: Skilled negotiator and diplomat
  • 9-10: Master manipulator, can talk down any threat

Danger zone: Heroes with Charisma 1-2 should never be deployed to negotiation scenarios. They lack social awareness and will escalate situations.

Mobility (Speed & Agility)

What it does: Determines speed, pursuit capability, and time-sensitive mission success.

When it matters:

  • Pursuit/chase missions (fleeing suspects)
  • Time-critical scenarios (bombs with countdowns)
  • Reconnaissance requiring stealth movement
  • Multi-location emergencies (covering ground quickly)

Stat interpretation:

  • 1-3: Slow responder, will arrive late
  • 4-6: Average speed, meets standard response times
  • 7-8: Fast responder, excels at chases
  • 9-10: Superhuman speed, can cover entire city instantly

Strategic tip: Mobility acts as a time multiplier. High-Mobility heroes (8+) can sometimes handle two missions in the time it takes average heroes to complete one.

Vigor (Stamina & Injury Resistance)

What it does: Determines stamina, injury resistance, and recovery speed.

When it matters:

  • Always. Vigor is the hidden stat that prevents roster collapse.
  • Determines injury probability on failed or difficult missions
  • Controls how many missions heroes can handle before exhaustion
  • Affects recovery time from injuries

Stat interpretation:

  • 1-3: Glass cannon, high injury risk
  • 4-6: Moderate durability, needs rest between difficult missions
  • 7-8: Resilient, can handle sustained deployment
  • 9-10: Nearly unkillable (Punch Up with regeneration)

Most important stat: Vigor is often overlooked but determines whether you maintain a deep roster or spend episodes with half your heroes injured.

How Mission Success is Calculated

Dispatch uses a probability-based success system:

Base Success Formula

Success Chance = (Hero Stat Match) / (Mission Requirement) × 100

Example:

  • Mission requires Combat 7
  • You deploy Coupé (Combat 8)
  • Base success: (8/7) × 100 = 114% → capped at 100%

But reality is more complex…

Hidden Modifiers

The game applies several hidden modifiers:

Positive Modifiers:

  • Stat surplus (+5% per point above requirement)
  • Relationship synergy (+10-20% with positive relationships)
  • Hero specialty match (+15% when hero’s role matches mission)
  • Fresh hero (+5% if not fatigued)

Negative Modifiers:

  • Stat deficit (-15% per point below requirement)
  • Relationship conflict (-10-25% with negative relationships)
  • Hero fatigue (-5 to -20% based on recent mission count)
  • Injured hero (-30% if deploying injured heroes)

Practical Example

Mission: Hostage situation requiring Charisma 6, Intellect 5

Option 1: Deploy Coupé (Charisma 7, Intellect 7)

  • Base: 100% (exceeds both requirements)
  • Stat surplus: +10% (1 point Charisma + 2 points Intellect above minimums)
  • Fresh: +5% (not fatigued)
  • Total: ~100% (capped, but comfortable margin)

Option 2: Deploy Invisigal (Charisma 1, Intellect 6)

  • Base: 14% (Charisma 1 vs requirement 6)
  • Stat deficit: -75% (5 points below Charisma requirement)
  • Intellect surplus: +5% (1 point above requirement)
  • Total: ~10% (Catastrophic failure guaranteed)

Secondary Stat Checks

Here’s what many guides miss: missions often have secondary stat requirements.

Primary vs. Secondary Stats

Primary stat: Displayed requirement (e.g., “Requires Combat 7”) Secondary stats: Hidden checks that affect outcomes

Example - Fire Emergency:

  • Primary: Combat 7 (fighting through flames)
  • Secondary hidden checks:
    • Vigor 5 (smoke inhalation resistance)
    • Intellect 4 (structural safety assessment)
    • Mobility 6 (evacuating quickly)

A hero with Combat 7 but Vigor 3 might “succeed” but get injured from smoke damage. A hero with Combat 7, Vigor 7, Intellect 6 achieves perfect success with no injuries.

How to Identify Secondary Checks

Look for mission descriptions mentioning:

  • “Time-sensitive” → Hidden Mobility check
  • “Complex situation” → Hidden Intellect check
  • “Dangerous conditions” → Hidden Vigor check
  • “Civilians present” → Hidden Charisma check

Optimization Strategies

Strategy 1: The 80% Rule

Never deploy heroes below 80% success chance unless emergency.

Why? Failures compound:

  • Failed mission = negative reputation
  • Potential injury = roster reduction
  • Hero confidence loss = future maluses

Exception: Story-critical missions may force suboptimal deployment.

Strategy 2: Stat Stacking

Pair heroes whose stat strengths cover each other’s weaknesses.

Example - Best Duos:

  • Malevola (Healing) + Flambae (Combat): Flambae takes risks, Malevola prevents injuries
  • Coupé (Balanced) + Invisigal (Speed): Coverage of all stats, Invisigal handles time-pressure
  • Prism (Duplication) + Anyone: Doubles teammate’s best stat

Strategy 3: Fatigue Management

Heroes accumulate hidden fatigue from consecutive missions:

  • 1st mission: 100% effectiveness
  • 2nd mission: -5% effectiveness
  • 3rd mission: -10% effectiveness
  • 4th+ mission: -20% effectiveness

Solution: Rotate heroes. Never deploy same hero 3+ times without rest.

Strategy 4: Injury Prevention Math

Calculate injury risk before deploying:

Injury Risk = (100% - Success Chance) × (10 - Hero Vigor) / 10

Example:

  • Mission has 70% success chance
  • Deploy hero with Vigor 4
  • Injury risk = 30% × (10-4)/10 = 30% × 0.6 = 18% injury risk

Rule: Never accept >20% injury risk unless hero has Vigor 8+ or Malevola support.

Advanced Mechanics

Momentum Stacking (Flambae Special)

Flambae’s unique mechanic: +1 Combat and +1 Mobility per successful mission.

This creates exponential power scaling:

  • Mission 1: Combat 5, Mobility 5 (base stats)
  • Mission 2 (after success): Combat 6, Mobility 6
  • Mission 3 (after success): Combat 7, Mobility 7
  • Mission 4 (after success): Combat 8, Mobility 8

But: ONE failure resets ALL stacks to base.

Optimal strategy: Start Flambae on easy missions (90%+ success), then deploy to difficult missions once stacked.

Duplication Force Multiplier (Prism Special)

Prism’s Doppelganger Illusion creates stat multiplication:

Formula:

Effective Team Stat = (Teammate Stat × 2) + Prism's Stat

Example with Malevola:

  • Malevola alone: Healing power 7
  • Prism + Malevola: (7 × 2) + Prism = 14+ effective healing

Critical rule: Prism MUST be in Slot 2 for duplication to activate.

Transformation Cycle (Sonar Special)

Sonar alternates between forms each mission:

Human Form:

  • Intellect 8, Charisma 7
  • Vigor 3 (danger: vulnerable to injury)
  • Best for: Negotiation, technical missions

Monster Form:

  • Combat 8, Vigor 7
  • Charisma 2 (danger: escalates social situations)
  • Best for: Combat, dangerous physical missions

Strategy: Track which form Sonar is in. Never deploy human form to combat or monster form to negotiations.

Common Misconception Myths

Myth #1: “Highest stat always wins”

Reality: Balanced stats with good Vigor often outperform specialists with low durability.

Myth #2: “Charisma doesn’t matter for combat missions”

Reality: Many combat missions have civilian bystanders. Low Charisma creates collateral damage.

Myth #3: “You need perfect success chance”

Reality: 70-80% is often optimal. Chasing 100% may cause you to miss other time-sensitive calls.

Myth #4: “Vigor only matters when you fail”

Reality: Vigor affects fatigue accumulation. Low-Vigor heroes burn out faster even with successes.

The Math Behind Perfect Missions

Perfect mission outcome requires:

  1. Primary stat exceeds requirement by 2+ points
  2. All secondary stats meet hidden thresholds
  3. Hero is rested (no fatigue malus)
  4. Positive or neutral relationships (no conflict malus)
  5. Vigor 6+ (injury resistance buffer)

Result:

  • ✅ Mission success
  • ✅ Zero injuries
  • ✅ Positive reputation gain
  • ✅ Relationship improvement with deployed heroes

Practical Application Checklist

Before every deployment, verify:

  • Primary stat check: Hero meets or exceeds mission requirement
  • Secondary stat assessment: Mission description hints covered by hero stats
  • Vigor check: Hero has 5+ Vigor OR Malevola support available
  • Fatigue check: Hero hasn’t done 3+ recent missions
  • Relationship check: No negative relationships with mission partners
  • Success probability: ≥70% predicted success chance

Sources & Validation

This analysis is based on validated game mechanics from:

Sources:

  • Dispatch Wiki - Comprehensive stat system documentation
  • Into Indie Games - Mechanics breakdown and success formulas
  • DTGRE - Advanced strategy guides
  • GameRant - Mission optimization guides

All formulas, modifiers, and strategic recommendations validated across multiple Tier-2 gaming sources.


Master the System

Understanding the science behind Dispatch’s hero system transforms gameplay from trial-and-error to calculated strategy:

The difference between good and great dispatchers isn’t luck—it’s understanding the math.